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#507
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26.02.2011 shpilenger (blue, random, Castle, Edric, Torosar) def c0nn3c71nkK.ppL (red, random, Tower, Iona, Solmyr) 123 speed-2 M-U
On week 1 I cleared my entire half of the map. Built up in the secondary town into Citadel 1234, also built cavalry in the capital. External dwelling of griffons + portal to Dungeon, Mage Guild 2 in Necropolis and in Dungeon (Death Wave, Luck, and Bolt). Had Rizza with advanced Logistics, expert Offense, but only basic Wisdom, so I didn't rebuild the guild further.
On 122 I buy the whole army and fight 77 Cerberi at the Citadel, 1 movement point short of reaching the opponent's capital, where Mage Guild 3 is already built. Next turn Mage Guild 4 is built and Solmyr attacks with a handful of Gargoyles and a Mage, had to punish him with Death Wave :D Reloaded for FB
Torosar (8533) expert Tactics, Mass Haste, advanced Armorer and basic Leadership - 47 Marksmen, 61 Royal Griffins, 5 Cavalry, 20 Crusaders and 93 Pikemen vs Solmyr (2 4 10 8 (120)) with Chain Lightning for 513 damage, 224 Master Genies, 4 Nagas, 22 Iron Golems, 13 Mages, 30 upgraded Gargoyles. FB 3 rounds and 3 Chain Lightnings, but my guys won :) I was left with intact Marksmen, 15 Crusaders, 5 Griffins, and 15 Pikemen.
Thanks for the game!
P.S. Worth noting a good draw for the opponent: 3 external Genie dwellings, 1 Mage dwelling, 5 magic boosters on the respawn +1 from the secondary hero, there is a Dungeon village.
I liked the template, very fast (played for two and a half hours), the Mage Guild is very easy to build, and a rush on the first week is very possible.

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