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Speed and aggression.

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#177
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HellLighT
February 26, 2012 HellLighT (red, Temple, Dimmer, Galtran) def LSM (blue, Rampart, Coronius, Kir) Kite 211

the only path led to 10-19 fanatics... oh, and a template

The defense strength on the two short passages between the opponents is 6000, so that there is no extremely fast contact. And whatever the generator produces – monks, dendroids, or harpies – well, you can't do anything about it; it's just luck. But since the paths are slow, there won't be a significant loss of tempo if you go through a weakly guarded passage (3000).

And judging by the time and the report, the game was interesting.

But in general, it's a thankless task to do something on this forum. They criticized the format of the competition at the beginning, then asked stupid questions like how to play this template, with or without computers (by the way, I don't remember a case where it was impossible to agree with an opponent on the rules or anything else), the templates are bad – well, what prevents you from making a good, playable one? Take the initiative, go for it! If you manage to create a really cool, interesting template, everyone will only thank you.
But there is one problem with randoms – the generator sometimes places a mine at a fork, an impassable block, or just poorly distributes resources. And apart from Vik's and Ivor's mirror masterpiece, h3dm1, I don't know of any other ideal one.

Added 8 minutes later
Yes, and one more thing. Surely everyone has the HD Mod installed, so what prevents you from setting the paths yourself, so that there is no tediousness on the slow ones?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.