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Speed and aggression.

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#163
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26.02.2012 Dogbas (red, Castle, Edric, Adelaide) def Captain (blue, Conflux, Brissa, Deesa) Speed 2 (m-u) 125.
The template is well-balanced, just what's needed for a fast game. The absence of treasure doesn't create random strong blocks on the roads, and the small number of obelisks along with about 6 crypts was pleasing. On my side, there were two towns — my native one and a swamp town — and two dwellings — my native one and an element dwelling. The distances between them were roughly the same — about one day's move. The GO between us are 12 Champions along the road or 38 Crusaders off-road, quite convenient — someone is bound to break through at the start of the second week. Quite a lot of gold was scattered around.
During the first 4 days, I captured my two towns and the element dwelling, where I decided to build the second level of magic. I didn't go for building Angels, considering it too costly. Before the GO, I checked the Griffin Conservatory (2-4); there are no more conservatories or hives anywhere else. I'm preparing to capture it, gathering Pikemen and leveling up Adelaide's Earth Magic. On day 117, she was 400 experience short of Slow, so I had to run around looking for work to level up. I overdid it — on day 121, blue's Solmyr removes the GO and three Scouts fight, the capital and the Castle town fall. On day 122, Adelaide finally takes the conservatory (3), spending 10 Griffins, 50 Pikemen, 50 Gnolls, and 4 out of 6 Wights. The next turn, Luna pounces on Adelaide with 5 Phoenixes. An interesting ending! Thanks to Slow and maneuvers with the Angels, the red player wins the battle, and 2 Angels survive. On day 125, Adelaide captures the blue capital.
Thank you for the game.
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