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No, that's not right. In the fan-made guide, in the "Creature Summary Tables" section, everyone has a +1 bonus, while Sanctuary has a +2 bonus. Maybe they're confusing things? I'll be playing soon and check it myself. And I didn't even know that forts, castles, and strongholds give a bonus to skilled creatures. Doesn't the fort give a bonus? Only a special fort, and it's not always nearby; constantly running to it is a pain.
Uh... a fort, I mean the building in the city, not the fort itself. The one that's at the very top left in the building menu. Each new building in this column gives a +1 bonus to creature growth, any creature, whether it's a succubus or a master.
Thanks to analyzing your game, I was once again convinced that it's better to upgrade Weavers into Spinners in one city than to build new Weavers in another city. You spend 10 crystals and 5000 gold less on the upgrade than building new ones, and the result is the same, a +2 bonus, only the upgraded ones are stronger.
That's incorrect. If there's no building with a monster in the city, then the fort, stronghold, or castle doesn't give a bonus.
I have some questions about your walkthrough of the "Broken Alliance" battle. 1. You write that at the end of the 2nd week, you build masters. This requires 20 crystals. Upgrading to Cerberuses costs another 2 crystals. The mine will give 12 crystals (if you capture it immediately), and there are about 4-5 crystals near the city, which you also have to fight for. Where did you get the missing crystals?
At the market, where else? :)
2. From the 1st question, the second question arises: to get the missing crystals, you have to break through the gates with the pillars, and they are guarded by serious neutrals, usually either archers or some harpies in large numbers (I usually break through them in the early 3rd week with ghosts, spearmen, and vampires or liches). How did you break through such forces in the early 2nd week with a few Cerberuses and a few single, frenzied units? Especially without losses, and you didn't have any healing units? If you start with the mines, and there are losses, there will be no one left to attack the gates. Moreover, the crystals behind the gates are not unguarded.
Cerberuses with the "Drain Life" spell. They can withstand each unit and regenerate. This was already easy, after I broke through 14 Destroyers and Devastators on the level 1 monster building on the 7th day of the 1st week. I had about 15 dogs (not Cerberuses) and 8 frenzied units. I have my own tactics for dealing with Destroyers, covering them with single units. I managed to defeat them on the third try. I got an additional +3 bonus to dogs. In the 1st week, I bought a hero who gives +3 dogs per week.
I was also thinking about this tactic: give the main hero the +3 dogs special ability, and buy a second hero with this special ability. This will give a +6 dog bonus in the 2nd week. It might work on a small map.
3. Then what's the point of protecting Cerberuses? They don't shoot; they still have to engage in melee combat? Or were you removing retaliation? Interesting. I don't play much and don't know everything. Maybe there are some techniques?
Of course. The tactic with 5 heroes is known to all experienced players. If the enemy stack can't reach the dogs but can reach the unit of 1 frenzied unit, it attacks and kills the frenzied unit. Any other frenzied unit removes the retaliation, and then the dogs deal the main damage without retaliation. And on the next turn, if the enemy's initiative is lower than the dogs' (and that's the case for most neutrals), the dogs attack again. And if they don't kill the enemy, the retaliation will not be as severe.
4. From the 3rd question, the 4th question arises: did you take "Tactics," what skills did you take on the 1st and 2nd turns, what were the first 10 skills you took?
Drain Life doesn't work well until the main attacking unit is small (low damage - less regeneration from Drain Life). And there's not much to arrange at the beginning. So, education-logistics-drain life-tactics1-tactics2 (this is already for the Cerberuses). Approximately like that. Then I took training for the 2nd hero (the 2nd hero, upgraded to level 5, can work as a cheaper building builder in the city and as an additional market). Then scout. Counterattack 1-2. Since I planned to play with masters, I didn't take reinforcements. Then I didn't take anything until level 15. At level 15, I grabbed all the spells and combat skills of level 3 at once.
To what level did you upgrade the hero by the end of the game?
I don't remember, probably around 20.
Did you attack the enemy with a "deadly" threat, and were they higher or lower in development level?
I attacked. I already had masters, so it was very easy.
5. I read the guide, and how long does it take to study this 6th skill?:) Basic, Improved, and Best Fortifications increase creature growth by 1. Which creatures? ALL? Then only +5 skilled creatures in the city and +1 in the special fort. How many are there in reality?:) That's why they are always born in a drunken state, sometimes 10, sometimes 20, depending on the mood of ALL 5 AIs.
All creatures whose buildings have been built in that city.
Added 7 minutes ago Winner
By the way, a question for discussion: is it worth upgrading buildings for hiring in all cities? If you only upgrade in one, there will be significant savings in resources, and you can hire all troops with the upgraded bonuses if you hire them in the city with the upgrade. On the other hand, there will be less growth, especially of the main creatures.
I upgrade. If you say "all cities," that means there are already several, so the income is good, and there are plenty of markets... well, do you understand? What kind of "significant" savings in resources are we talking about? :D :D :D
On the other hand, even on the resource-rich "Broken Alliance" map on a difficult level, I couldn't afford to buy and carry around the entire hellish horde, so I had to limit myself to a breakthrough in the form of Cerberuses and a decision-maker in the form of masters. I didn't even build the breakthrough support - frenzied units - until the 3rd week because I captured a dwelling in the first week where they are given for free.
Now I'm wondering how effective this tactic will be against a human player who builds and uses all the basic creatures and some of the elite units?