CTPAHHuK def Havr 3-0
Essentially, the first battle decided everything. I had a feeling it was crucial, and the winner would take the game.
CTPAHHuK (Death) def Havr (Nature)
Havr, on his very first turn, used his Tactician's 5555 ability to kill three of my Devils with Death Touch (!!!). His entire army, along with the summoned Manticores, formed a square. Twelve Phoenixes protected their backs. I didn't know what to do. Havr, choosing a defensive strategy (presumably fearing Death Touch from my Necromancer, who didn't have it), forced me into a game of restrained attack. The Ice Golems summoned by my Devils began to break through the opponent's defensive lines. The Necromancer, removing all the good spells from the opponent, began to raise undead. He raised everyone in a row. Ghosts aged the opponent's Mantis packs. The Tactician, using a bow, applied slow to everyone in turn. After an hour and a half, the Devils and Ice Golems finally managed to break through the Tigers protecting Havr's Tactician. Three raised Devils immediately teleported to the empty space. Havr attacked with Phoenixes and summoned Griffons, summoning additional monsters for defense. My Necromancer held back the attack with Terror and raising Manticores. In the second hour of the battle, after using up all the Necromancer's magic, I managed to kill all of Havr's heroes and monsters except for 10 Phoenixes and 10 Manticores. The remaining forces were defeated by 7 Venom and 3 Manticores. Under the Tactician, they defeated the enemy monsters with aging and other spells.
A special thank you for this long and very interesting battle. After the Death Touch from the Tactician, I didn't believe in victory.
CTPAHHuK (Order) def Havr (Order)
The battle lasted about two hours less than the previous one. On the first turn, Birds with Harpies kill the Djinns. Mass dispel. On the second turn, Berserkers and Birds kill the heroes. That's all.
CTPAHHuK (Chaos) def Havr (Life)
We start over. In the battle, the Black Dragons attack the backs of the Pikemen and block the view of the enemy Druid who went into Chaos. Ifrits kill the Tactician, and the Sorceress suffocates him after the Immolation spell triggers. The second pack of Black Dragons stands on the corpse, and the corpse is burned by my Tactician. Havr decided not to continue.
Thank you for the games. Good luck with Zubr :)
That's what happened. I should have won the first one, of course. A small inaccuracy, and the Tactician died before the second use of Death Touch (from the Staff of the Dead). The chances were still good after that, but it didn't work out.
In the two subsequent battles, it was simply my victory. In the last battle, I restarted in a great position (Sleigh, Ring of Permanence). I made a Crusader and messed up when leveling him up - I didn't get to Grand Master (I was sure I had). The subsequent situation was not very good, and it didn't really matter in the end.
Thank you for the games.