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#913
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Javdet
18.02.2012
Javdet (Red, Rampart, Kyrre, Kyrre) def Pit for LM (Blue, Conflux, Thunar, Luna) 2sm4d3 124 SoD
Yes, it was a fun game.
I took the first restart when I only got one secondary skill and had no gold, then I thought about 111 again (one road was completely blocked) - but there was Monere, Air Magic built, a decent army, and fortunately - I waited until 112 - but everything turned out bad, I had to restart. However, on the last generation, there was no question of a restart anyway.
111 - there are a bunch of crypts, some gold, a stable, and Luna. Along the road, two pillars for 1000 experience, where Erdamon experted Tactics. The exit to the grass secondary is guarded by Eyes and Water Elementals.
112 - to the snow secondary - Ice Elementals. We take the crypts, claim the chests, 8 heroes.
113 - scouted the GO - a horde of Manticores; in principle, Luna should break through easily because there's a Griffin Conservatory. The first levels successfully give Spellpower - already 6.
114 - another Spellpower boost (7), I see a very close passage to the opponent. A cunning plan formed here, and if everything had worked out, it would probably have been the only chance to win. For this, the Conservatory needed to have 1-2 Angels (preferably 2), then Luna would take it on 116, and Alkin with movement speed from stables would rush - by 117 he would definitely reach the capital and, with a couple of Birds, a couple of Angels, a couple of Psychos, half a hundred Fairies, two dozen Air Elementals, and some kind of shooter like 5 Magogs, would most likely end the game in my favor. But the Conservatory, alas, has 3-4, so it's postponed until 121.
115 - take the native secondary.
116 - take the Tower secondary.
117 - take the crypt for 5k on the snow with 2 Birds, then Luna runs through the Attack boosts and loots the Medusa Pit-4. Korbak occupies the external Air Elemental dwelling. Building - Birds in the Citadel.
121 - I bring almost everything, slightly short on gold for Air Elementals, Luna takes the 4 Angels without issues, losing only most of the Fairies and 1 Air Elemental. Seemingly everything is fine, but what to do next is completely unclear. The only convenient scouted exit to the treasure zone is into the Swamp; you can't really run around there. I don't particularly want to drag it out, and the army seems suited for an attack - so I decide to rush.
122 - replenish mana, visit the stable.
123 - I play pretty stupidly (didn't upgrade the Air Elementals, and wasted all mana on the GO), but at this point, the only thing that could have saved me was reaching the castle - but Luna is not Ciele... And in FB, of course, there was not the slightest chance.
Thank you for the game.

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