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"Новичок-2012. Winter"

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#825
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COLORADO
19.02.2012 Colorado (red, Ivor, Ivor) def InOK (blue, Inferno, Rashka, Tazar) 2SM4d(3) 215

We used all the 111 restarts and a couple of technical ones, played in 2 sessions and for a very long time. Of course, there was the temptation to run to the final zone for the finish and demonize all the meat instead, but I decided not to postpone it to a third replay, since all the deadlines had already passed)

Underground again (the surface never generated once) — roads are slow.
111: 2 stacks of Gogs arrived + another stack with the native hero, I put them in the castle, 1 external dwelling of Gogs, 4 heroes total, 2 native ones and I bought Tazar as the main. I didn't even recruit Verdish with 12 Gnolls and a tent.
1 exit from the underground into the Grand [area] (20-49), the second exit 10-19 Gr. Demons, portal 20-49 Trees. And a GO for Gr. Minotaurs.
112: I took the lookout tower, the respawn is tiny — half the movement points in a straight line from the castle in any direction (but of course, the generated obstacles allowed me to run around there for half a week)
I calculated — the entire respawn had only 2 treasure chests (1k and 1.5k), 6 piles of gold, and a couple of resources + both mines. I'm broke =) I don't even buy more heroes — there's nowhere to run them, I hope to build something in the castle.
113: I build Pits (I'm thinking about playing through a fast Capitol, trololo), I beat various small stuff on the respawn, the guards of scrolls/chapels/obelisks, I just level up and wait for the second week.
114: I build a Thousand — there's no more money on the map, sacrificing all 30 Imps and 5 Gogs on 10-19 Gr. Golems (19 pieces — a scroll of Summon Earth Elementals) — some leveling, huh... Expert Defense, at 3rd level I got Water.
115: 2 stat boosters +1 Attack/Defense.
116: Still nothing else to build in the castle, I buy 3 Pits for the weekly growth, lock the Gogs, Tazar beats a couple more guards, at 4th level I get Air.
I check the Griffin Conservatory — at least level 2, I build the Marketplace.
121: Pits in the Fort, an achievement) I exchanged money — bought Gogs and a hero with Serpents, broke through 19 Gr. Demons with a loss of 9 Gogs =( , on the other side — Eyes (20-49), went to beat the Trees at the portal, only 35 Gogs left, shots ran out, 9 Trees remained, realized I messed up by making a couple of shots with Curse, lose 5 Gogs. At the exit — Griffins (on native soil, I lose filler in the form of single Gnolls, almost all Lizardmen, and 1 Pit.
122: I run along the path, Water Expert, at 7th level I got Tactics — I see Conflux, joyful scout heroes scatter across the respawn in search of gold (due to the acute deficit in the country, indulgences are issued for killing every pile).
123: I take the secondary zone, Air Elementals are built, I build the Mage Guild — Lightning Bolt, Oil, Stone Skin, I run to the Attack stat booster, nearby I spot an external dwelling of Water Elementals, a scout hero spotted an external dwelling of Air Elementals.
124: I fought off the Water Elementals, decided not to go to the Air ones yet, the guards are Orc Chieftains, and all I have left is to finish off the Gogs to write ГГ)
125: Tazar went deep into the secondary zone, I fight off treasure chests/stat boosters/crypts.
126: Crypt — max level, I assemble the "Mana Well" combo artifact, though SP is 1 and Knowledge is 2.
127: 2 Attack stat boosters, Dwarf Cottage — minimal level.
131: Still no main striking stack, crypt — pre-max.
132: I take the Imp dwelling on the main with a scout hero, the secondary respawn is finished, Tazar breaks into the main.
133: I fight off with a scout hero on the secondary — a Helm +3 Knowledge, make a trade, buy 30 Water Elementals in Conflux, pass the army along the chain to Tazar — I beat a level 6 Medusa dwelling on the main.
I see the opponent near a guard with a connection point [to another zone], not far from the portal to my area.
134: Tazar takes a +1 SP stat booster (now I have 2, hurray!)
135: I trade, buy all Elementals on the secondary — drag them to the main, a level 4 Naga Bank costs me 8 Gogs, 2 Pits, and 3 Elementals, but I leveled Earth.
Boldly into the Griffin Conservatory — level 3, with Oil the losses were 2 Demons, 2 Pits, 5 Elementals, fakes.
136: The opponent's scout hero jumps into the portal and runs to the treasure zone for reconnaissance, the main hero turns around and runs back to their territory, sadness — I had such plans, and now there are no resources to build anything. With Tazar on the main, I learn a couple of spells, take scrolls, visit a healing chapel.
137: I go to the last secondary zone (also Grass), beat an Eye at the exit, a couple of steps — I see a Defense stat booster — take it, nearby an external dwelling is revealed — had enough, level 3. With a scout hero and meat, I fight off an external dwelling of Air Elementals on the first secondary.
141: I catch up with the opponent's scout in my underground treasure zone, a scout hero runs along the road to the castle — Conflux, excellent, just need to level Air and find Haste.
Tazar beats 100-249 Air Elementals, turned out to be under a hundred, behind them — an external dwelling of Earth Elementals and 2 Pandora's Boxes with 5k experience each.
142: Tazar takes a Dragon Fly Hive with 8 Wyverns and stands at the entrance to the treasure zone.
143: Medusa dwelling — minimum, a couple of crypts — I bought filler in Conflux, passed it along the chain to Tazar — I take a max Dragon Fly Hive in the treasure zone and crawl into the Dragon Utopia — they ate the Earth Elementals, gave 30k gold, a Necklace +3 to All Stats, a Cloak +2 to Speed (nearby in the treasure zone a Ring of Haste +1 is revealed), an Earth book, and a Chain +4 Attack.
144: I fight off a Shield +4 and a Dragon Fly Hive with 6 Wyverns.
145: I revealed the exit from my treasure zone to my second secondary zone and a Griffin Conservatory on this secondary, the treasure zone turned out to be very small, I only didn't take 1 Dragon Fly Hive there (saved 2 turns), ran with Tazar to the Griffin Conservatory.
Griffin Conservatory — level 2.
211: I bought out and went to the opponent off-road.
213: The opponent himself came to me through the GO, I can't reach him, I spend precious mana on Town Portal and attack. Was hit hard by Implosion on all the Angels for 1650, then during the battle I cast Anti-Magic on everything and killed all his troops, he fled leaving Elementals and ~300 mana.
214: I bought out, gathered 19 Gr. Pits and went to the opponent, he attacked with control, speed decided it — the very first Implosion on the Pits and that's game. (And I really thought his hero would disappear and wouldn't appear in the tavern))

We replayed the final for fun, I left all but 1 Angel and attacked, killed 70% of the opponent's meat including all the Grand [units], and at the moment when I needed to flee, the remaining stack of Gogs had an Anti-Morale proc (with -1 Morale) and got hit by Implosion the next turn. In theory, I imagined the further game like this: take 1 Angel for the first turn and 1 stack for tanking, battle — Anti-Magic on the meat, Implosion on 825 takes out the opponent's meat, and so on ad infinitum, until I find the Cloak or Sphere (which was lying in the opponent's treasure zone near the Dragon Utopia they had taken).

Overall, it was very interesting, thanks for the game, I was lucky with the starting setup)

Tazar
Ivor
Final

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