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What determines the duration of the "Time Stop" spell? When you cast the spell on an enemy, some units show a duration of 1 turn, while others in the same army show 2 turns. It might display 1-2 turns, but in reality, it can last for 3 turns, for example, Kappa stays in the time stop for a very long time. Does the duration depend on the MAGICAL defense of a specific UNIT or Hero? Or is it something else?