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#12
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Ideally, it would be great if each player could control their character independently during battles, but given the number of players and the fact that most of them are not online constantly, this is extremely problematic. Therefore, I will most likely use the same system as in the first two games, i.e., a turn-based system. Of course, the descriptions of events will be different and more literary. This is one of the problems with using magic, for example.

Added 5 minutes later
I did have one idea, though: to implement most of the battles through quests that are taken by a certain number of characters. And to conduct the battles, say, in Skype (in text groups, not conferences), where each person would control their actions independently. For example, Arandor rushes into battle, takes a lot of damage, and shouts in Skype, "Amka, heal me!" or something like that. I think it would be great, but again, there are problems with implementation due to the inconsistent online presence.
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