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Group D
10.02.2012 AlexAG (red, Dungeon, Shakti, Shakti) def Demon13 (blue, Tower, Solmyr, Solmyr) 2SM4d(3) 136
We started playing a long time ago, played until turn 115, then my opponent had some sort of internet and computer issue - we had to postpone the game for a while (due to a 9-hour time zone difference, it was hard to coordinate)
As for what happened in the first 5 days - I remember it very vaguely, one thing I can say for sure - without a wood mine (which, as it turned out later, was behind a guard of a hive - a group of cyclopes) I somehow managed to build levels 1-5 in the castle in the first five days, but I had exactly 0 wood left... At the same time, in the first 5 days, two minimal Dwarf Cottages were scouted and opened
The passage to the secondary town was blocked by another Dragon Fly Hive with a guard of a group of wolves - nothing to be done, had to break through with what I had (which was a hundred Troglodytes, 3 Minotaurs, 4 Medusas, 7 Evil Eyes, 3 Archers, and a couple of Harpies). All the Minotaurs and a small part of the Troglodytes were lost on the wolves.
On turn 117, I barely reach a pile of wood in the secondary town - and manage to build a Manticore, though, I don't have that much gold left.
On turn 122, a minimal Griffin Conservatory with a large stack is discovered in the secondary town, and a chain awaits a small influx of gold to transport the Manticore and new Minotaurs to the Conservatory.
Turn 123 - I take the secondary town, take the Angel, gather a bit more gold
Turn 124 - I send troops back to the main via chain, Shakti is defeated and recruited in the main
Turn 125 - I open a minimal Naga Bank, have some gold to upgrade the Minotaurs and Manticore
Turn 126 - I open a Dwarf Cottage (30), stand next to the teleporter for a speed boost.
Turn 127 - I break through the teleporter (it leads underground), immediately behind it I see an underground exit - I break through it and get an exit to the opponent's main with one road. Shakti runs back, a scout hero runs to scout instead, and the troops leave for an upgrade via chain. The scout hero dies in the passage, though.
Turn 131 - the troops with reinforcements and upgrades return, Shakti slowly trudges to the opponent's main
Turn 132 - a second scout hero runs after Shakti, runs a bit along the road and discovers the road leads to a grass secondary... Shakti runs away through the snow in the opposite direction looking for the castle and Solmyr.
Turn 133 - Shakti runs out to a road, in one direction the road clearly leads to the GO, so it's decided to run the other way - that's where the opponent's Tower turns out to be, in which Solmyr sits with five Nagas and a small army (the main stack of Gremlins, as it turned out later, was wandering on the other end of the map)
On the second-to-last turn, Shakti kills the scout hero at the castle entrance, on the last turn - reaches Solmyr, a large Fireball follows (why large - because there were a couple of small ones afterwards). I have - 12 upgraded Minotaurs, a hundred-plus upgraded Troglodytes, 30+ regular Troglodytes, 20+ Evil Eyes, 10 Scorpicores, the opponent has - 5 Mages, 5 Nagas, 50 Gremlins, and a couple of Golems/Gargoyles. During the Fireball, two unpleasant surprises emerged - first, Solmyr managed to use Chain Lightning a couple of times - level 4 guild was a complete surprise... And second, the drunk Minotaurs decided to parade along the city walls and conveniently died on the fourth mine - if not for this, the opponent would have surrendered immediately and wouldn't have tried to finish me off for three more turns :)
After the battle, 123 Troglodytes and 20 Evil Eyes remain, but Shakti still has no spell book and can't reach the castle to buy one...
4 Mages are hastily bought in the castle to not surrender the castle to the opponent for free...
During the transition, the opponent reaches Shakti with 200+ Gremlins, but 20 Evil Eyes noticeably shorten the Gremlin stack, killing almost all of the rest, after which Shakti escapes on two Evil Eyes.
Turn 134 - Shakti is immediately recruited in the Tower, takes the 4 Mages and a couple of Gargoyles, buys a spell book, and runs to finish off the opponent's scout heroes.
Turn 135 - The scout heroes are in no hurry to throw themselves under the hooves, so Shakti runs into the marketplace, exchanges most of the unnecessary resources for gold, and with the received 11K, the Medusas are upgraded in the main, after which all Medusas and Harpies are recruited and sent to help
Turn 136 - the troops arrive at the destination, another unsuccessful attempt to kill Shakti follows during the transition, after which "GG" comes from the opponent
Thanks for the game :)
10.02.2012 AlexAG (red, Dungeon, Shakti, Shakti) def Demon13 (blue, Tower, Solmyr, Solmyr) 2SM4d(3) 136
We started playing a long time ago, played until turn 115, then my opponent had some sort of internet and computer issue - we had to postpone the game for a while (due to a 9-hour time zone difference, it was hard to coordinate)
As for what happened in the first 5 days - I remember it very vaguely, one thing I can say for sure - without a wood mine (which, as it turned out later, was behind a guard of a hive - a group of cyclopes) I somehow managed to build levels 1-5 in the castle in the first five days, but I had exactly 0 wood left... At the same time, in the first 5 days, two minimal Dwarf Cottages were scouted and opened
The passage to the secondary town was blocked by another Dragon Fly Hive with a guard of a group of wolves - nothing to be done, had to break through with what I had (which was a hundred Troglodytes, 3 Minotaurs, 4 Medusas, 7 Evil Eyes, 3 Archers, and a couple of Harpies). All the Minotaurs and a small part of the Troglodytes were lost on the wolves.
On turn 117, I barely reach a pile of wood in the secondary town - and manage to build a Manticore, though, I don't have that much gold left.
On turn 122, a minimal Griffin Conservatory with a large stack is discovered in the secondary town, and a chain awaits a small influx of gold to transport the Manticore and new Minotaurs to the Conservatory.
Turn 123 - I take the secondary town, take the Angel, gather a bit more gold
Turn 124 - I send troops back to the main via chain, Shakti is defeated and recruited in the main
Turn 125 - I open a minimal Naga Bank, have some gold to upgrade the Minotaurs and Manticore
Turn 126 - I open a Dwarf Cottage (30), stand next to the teleporter for a speed boost.
Turn 127 - I break through the teleporter (it leads underground), immediately behind it I see an underground exit - I break through it and get an exit to the opponent's main with one road. Shakti runs back, a scout hero runs to scout instead, and the troops leave for an upgrade via chain. The scout hero dies in the passage, though.
Turn 131 - the troops with reinforcements and upgrades return, Shakti slowly trudges to the opponent's main
Turn 132 - a second scout hero runs after Shakti, runs a bit along the road and discovers the road leads to a grass secondary... Shakti runs away through the snow in the opposite direction looking for the castle and Solmyr.
Turn 133 - Shakti runs out to a road, in one direction the road clearly leads to the GO, so it's decided to run the other way - that's where the opponent's Tower turns out to be, in which Solmyr sits with five Nagas and a small army (the main stack of Gremlins, as it turned out later, was wandering on the other end of the map)
On the second-to-last turn, Shakti kills the scout hero at the castle entrance, on the last turn - reaches Solmyr, a large Fireball follows (why large - because there were a couple of small ones afterwards). I have - 12 upgraded Minotaurs, a hundred-plus upgraded Troglodytes, 30+ regular Troglodytes, 20+ Evil Eyes, 10 Scorpicores, the opponent has - 5 Mages, 5 Nagas, 50 Gremlins, and a couple of Golems/Gargoyles. During the Fireball, two unpleasant surprises emerged - first, Solmyr managed to use Chain Lightning a couple of times - level 4 guild was a complete surprise... And second, the drunk Minotaurs decided to parade along the city walls and conveniently died on the fourth mine - if not for this, the opponent would have surrendered immediately and wouldn't have tried to finish me off for three more turns :)
After the battle, 123 Troglodytes and 20 Evil Eyes remain, but Shakti still has no spell book and can't reach the castle to buy one...
4 Mages are hastily bought in the castle to not surrender the castle to the opponent for free...
During the transition, the opponent reaches Shakti with 200+ Gremlins, but 20 Evil Eyes noticeably shorten the Gremlin stack, killing almost all of the rest, after which Shakti escapes on two Evil Eyes.
Turn 134 - Shakti is immediately recruited in the Tower, takes the 4 Mages and a couple of Gargoyles, buys a spell book, and runs to finish off the opponent's scout heroes.
Turn 135 - The scout heroes are in no hurry to throw themselves under the hooves, so Shakti runs into the marketplace, exchanges most of the unnecessary resources for gold, and with the received 11K, the Medusas are upgraded in the main, after which all Medusas and Harpies are recruited and sent to help
Turn 136 - the troops arrive at the destination, another unsuccessful attempt to kill Shakti follows during the transition, after which "GG" comes from the opponent
Thanks for the game :)