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- A reference guide and manual in Russian for Heroes 3.

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AmberSoler;53848
It is very likely that everything will be exactly as described. The only caveat is that to verify this in practice (I haven't verified it), you need to find a way to bypass the limitation in the Knight's base damage range – 15-30.

Or, you can go the other way around – if, in the case of simultaneous triggering of luck and double damage, the resulting damage is odd even once, you can confidently assert that these parameters are not multiplied, which means the theory proposed above is correct. But to verify this, you need either a lot of time or a lot of luck to wait for such an outcome... :)

Yes, I agree that it may take a lot of time and luck. :)
Regarding the resulting damage, do you mean the two possible options:
- base damage (RND=20) + luck (RND=20) + double damage (RND=20) = 60;
- (base damage (20) + luck (20))*2 (double damage) = 80.
Therefore, in the second case, the damage will always be even.
:D It seems like a small thing, but it's interesting to get to the bottom of it:D
Radik

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