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startThread(IsOrnellaMeetArantir); in this case, the function starts when the game begins; instead, you can use a trigger and call the same function, for example:Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, 'youRegion', 'IsOrnellaMeetArantir');
didn't help :mad:. but I'm interested in "fog_light_level"...level, true, time
doesn't it require specifying the path to the lighting, and where does "level" come from?