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AnotherGame is a mod for ToE 3.1.

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#18
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Yes, I saw it. But it's very weak. First, it overlaps with the Core game. Second, you need to consider that luck doesn't actually increase above five. So, it's very weak compared to the others.
Similar... Let's see, Alaron, Kaspar, Wolfenstein. Well, the situations are similar there, yes, but different.
I also noticed that Naadira's special ability has been significantly strengthened. At level 25, will he raise 75 specters per unit? That's crazy. In my opinion, Naadira's special ability doesn't need to be strengthened: it's designed for small, but hard-to-kill units of specters due to their incorporeality, and that's already strong enough.
5 luck at level 20 would be good. And the Skill of the Unit (SU) for the Elves gives a bonus to damage of about 30-40 percent. And still, 5 is better than 1) also, the enemy may have artifacts that reduce luck, the week may be unlucky for the rangers, etc. But the special ability, in any case, replaces 3 skills and 1 artifact....

Usually, by level 25, the game is already over, if it even gets to that... For some reason, players don't like Nadya (they rarely play her, and it's not even necessary to fight the specters). Here, it's more about increasing the interest in playing with this hero. You just need to test it; in any case, the main tactic for a player without losses is raising units... it would also be good to change something here. If, after changing all the heroes, it's still too strong, then we'll lower the special ability. For now, it's all temporary. But as a suggestion, I've taken it into account;

Added 10 minutes later
Also, esteemed comrade psatkha would like to see a similar idea to 6 in the heroes:
Resurrecting creatures for money.

I'll say right away that it's feasible, and now, how I see it:
Attach the ability to resurrect units in the castle to the Capitol (since this is the only unique building for a single player that is not found in other castles) of the Necromancer.
How exactly?
Temporarily increase the next weekly growth - it's simple.

In the long term, Necromancers, given the absence of captured castles, begin to weaken (those who disagree, argue (keep in mind that their Town Economy has already been reduced and they don't have Mentorship)). Since the Capitol is a level 15 castle, the creatures usually won't grow in the first almost two weeks (especially since the accumulation is for a week ahead). Also, the Necromancer's breakthrough is important, as they practically don't lose troops (raising, tent). Therefore, the effect will not be too noticeable at the start, which will not greatly enhance the rushing capabilities, but it will be able to level the playing field with other races later.

The only thing is, if the Necromancer has many castles, but they need to be conquered, bought, or converted, which also costs money.
Those who are for and against, please express your opinion.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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