Well, no, if you knew what opportunities this gives when attacking neutral creatures... Although for single-player mode, of course, it's questionable.
Regarding Faiz - it would be good to strengthen the ability (increase the damage from Beam) and add a specialization in djinn (since he has Darkness - that's where they learned to cast random spells).
And creature specialization is not an easy thing. It requires combat scripts (which are prohibited in multiplayer by the developers due to network game desynchronization).
As I mentioned in the post
/topic/at/538456/
I will leave some standard ones, but not all (you can suggest which ones not to leave) ;) )
Well, my opinion is as follows:
orcs -- Garuna
demons -- Nibrosu needs another ability; +1 to luck is useless
liches -- Ravenna
elves -- Talanar (although his troop gathering skill can be used, and then he will be a secondary hero, but even this seems insufficient to me. Unless you also give him the treasurer role)
dwarves -- Sveyya is questionable
thais -- Irbet (the bonus to ritual at the beginning of the game is too small, and in the middle and at the end, with proper development, there will be no problems with mana. Also, the presence of dark magic is confusing, because it's not in the guild)
mages -- Nura (it's unclear why a mage should restore mana in battle, given their knowledge), Faiz (everything is clear here)
I tried to make Nibrosu have +1 for every 5 levels. The problem was that the game makes the increase static (after the fountain, for example, you have -1, reach level 15, and it becomes 0, but zero remains :( It can be improved if you give the necessary skill/ability at the start)
Ravenna is already gone. But I want to bring her back, greatly strengthening her special.
Talanar turned out to be a mega rusher. See above.
Sveyya is also gone (Her special went to Safi; she received a starting chain attack ability – hello Solmyr).
Yes, and regarding Irbet's dark magic (it exists in the guild;), forgive me, Ashha, I didn't copy all the changes completely :() )
Also, it wouldn't hurt to take a look at what already exists ;)
There are changes related to the heroes mentioned above;
Your thoughts on truly new specials would also be very interesting. You can suggest them; if they are feasible, we will consider them and, if really needed, implement them.
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