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Current questions and answers regarding the map editor.

#1068
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Dyrman
Although all of this can be done without any mods using the editor, I thought that's what was meant:

Mirror1. Description.
Mirror2
Mirror3


I think a brief instruction could be written, as not everyone will want to install this mod.

Added 6 minutes ago
KioM
antonag07, can you say (if you know) whether there is a map here that implements similar things? It's not clear yet... I easily figured out how to allow any creature to be recruited in any building, but I don't know how to change the quantity...

I can't remember exactly which maps this is implemented on anymore, but something like "La Cordee", maybe somewhere else.

The quantity and type of recruitable creatures can be changed through the map property tree.

If you're making a mod, then you need to go into the data folder.

Added 1 minute ago
KioM
Wouldn't it be easier to take 4 ready-made buildings in the editor, set a recruitment level for each, and change the appearance for "variety," since players on your map won't see these buildings, and downloading additional patches is an extra hassle?


It's up to each person – some find it easier to download a mod and place ready-made buildings on the map; others find it easier to tinker with the editor themselves