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Out-of-game communication.

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#96
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Adelaide;53687
I disagree (and that's my prerogative).
It's a pity that, among the many pages, you failed to track the storylines. But that's understandable; it requires delving into the details, thinking, and keeping track of each character individually and their interactions with other characters... it's probably difficult for an outsider.
The suggestion to tighten the enforcement of the rules is completely pointless because, after all, this is a game, and all participants participate primarily for entertainment and communication. Why impose restrictions here too? Let the adherence to the RPG rules remain a matter of conscience for each participant, and the most egregious violators are already being punished by the game masters.
The idea of a new start is complete nonsense! IMHO, anyone who plays RPGs even a little will understand me. So much has been invested in the characters, so much has been experienced, friendships have formed with some, and if you replay the start, everything will most likely unfold according to the previous pattern.
P.S. IMHO, the fact that you don't want to play only concerns you. If you don't want to, don't play! Our game masters are already constantly busy with the large number of characters; I don't think they'll be too upset by such a loss.
And in general, explain to me how someone who isn't playing in this version of the RPG can give objective advice?
Oh yes, and suggestions should be posted in a special thread about improving the RPG.
Well, let's assume you did play, but your character was lost without even being given the first quest, and I constantly follow the development of the storyline in the RPG. You read the posts of other players; how could you not notice the constant complaints about various spells used by mages, super artifacts possessed by players, and items that appeared from who knows where (they were just walking along and found them)? Existing alliances can be left intact by updating the world and the overall tasks. But since you're against it, you're against it. And the last question: "How can new players be introduced into the game with the current system?" They can wander alone through the vast expanses; besides, the GMs simply don't have time to keep up with the existing characters. Increasing the number of GMs, in my opinion, will not solve this problem. The topic is popular, the number of heroes is constantly growing, and an infinite increase in the number of GMs will lead to the fact that no one will know the overall storyline. Or maybe new players are not even intended for this game?
P.S. Don't react so aggressively to my posts; it's just a suggestion, not an attack. If you don't like it, that's your prerogative. And about posting in the wrong thread, I apologize. I think we can discuss it here; if not, please ask the moderators to move this dialogue to the appropriate thread.
Да будет так