By the way, I don't think that all fans of Heroes would like AoW. So, ideas from there would turn many people off, I think. I like AoW and Disciples precisely because they follow different rules than Heroes. Why try to create some kind of ideal mishmash of three or four games when there are three different ones?
For example, the idea of placing a hero on the battlefield alongside units, as in the 4th installment, which works so well in AoW and Disciples, turned me off from the 4th Heroes game forever.
Все люди - братья, но в каждом из нас спит волк.