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Дело №0001. PSYCHO-Mafia.

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#326
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Frankly, it’s strange that you are so strongly against the Maniac this time…
What’s so strange?
If you’re saying “this time” and referring to the previous game, then these are completely different situations. Back then, there was an obvious Mafia, and the Maniac could be easily controlled and, if necessary, killed or executed at any moment.
But what about now? 5 Townspeople, 3 Mafia, 1 Maniac. The Doctor can’t do anything significant to the Maniac. The Cop can block, but then he’ll give up on blocking and, at the same time, try to figure out the Mafia. The Saboteur and Witness also won’t have any influence on the Maniac. 1 Townsperson killed per night – the game can continue; 2 Townspeople killed per night – almost certain defeat. If 2 Townspeople die at night (which is more likely), the Town will be left with the same number as the Mafia. And it will be lucky if the Doctor and Cop remain alive.
The only positive thing I see in keeping the Maniac alive is that he becomes an additional target for the Mafia. But even here, it’s hard to say for sure. The Mafia might leave him alive, hoping that he’ll attack the Town, or they might use him for a daytime execution to attract less attention to themselves.
It’s possible that the Mafia team didn’t gather on the first day because some of them have very different time zones.
In general, Hostor seems to have extended the first night by 24 hours, so it can’t be about time zones. On the other hand, it’s possible that this is exactly why the first night was extended.

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