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And it seems like it will be a completely different game...
By the way, I don't think that all fans of Heroes like AoW. So, ideas from there would turn many people off, I think. I like AoW and Disciples precisely because they have different rules than Heroes. Why try to create some kind of ideal mishmash of three or four games when there are three different ones?
For example, the idea of placing a hero on the battlefield alongside units, as in the 4th installment, which works so well in AoW and Disciples, turned me off from the 4th Heroes game forever.
Heroes has its own rules... centuries-old, so to speak. And most people like them.
By the way, I don't think that all fans of Heroes like AoW. So, ideas from there would turn many people off, I think. I like AoW and Disciples precisely because they have different rules than Heroes. Why try to create some kind of ideal mishmash of three or four games when there are three different ones?
For example, the idea of placing a hero on the battlefield alongside units, as in the 4th installment, which works so well in AoW and Disciples, turned me off from the 4th Heroes game forever.
Heroes has its own rules... centuries-old, so to speak. And most people like them.
