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Let's say a player, facing a Necromancer, decided to follow hunter98's advice in the dnaop-wr variation – they maxed out their magic power to 26, acquired Titan armor and the Earth Sphere, learned the Explosion spell, and can now obliterate a legion of skeletons with a single hit, and went to attack the Necromancer. But the Necromancer lives in the cursed lands... and Explosion, Meteor Shower, and Lightning don't work there; only the Mage's Arrow deals damage. In this case, there are two options: 1) optimistic. Attack the Necromancer's troops with the Mage's Arrow; at least with a magic power of 36, it deals some damage. But it's still not quite what was expected. 2) pessimistic. While the player was leveling up to level 24 and acquiring the armor and sphere, the Necromancer had time to follow my advice and acquire different armor (gold) and a different sphere (of prohibition). What should the player do with their super magic power of 36 points in that case?