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Tactics against Necromancers.

#171
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Rustam from Ch
A purely theoretical argument:
If a Necromancer has neither "Alliance of Angels" nor "Might of the Dragon Lords" and has a huge army of skeletons, not liches (from the "King's Robe"), then two artifacts working in tandem should be very effective against him: "Sphere of Inhibition" and "Armor of the Damned." All of his already slow troops will be slowed down even further (expert level is preferable, of course), and he won't be able to remove the effect or cast any spells at all. If a warrior with high attack power (can be without defense, magic power, knowledge, or even a spellbook) and many archers is fighting the Necromancer, he will shoot down the slowed liches in the first turn, weaken them with archers in the second or third turn, and finish off the fast units with melee troops, and in subsequent turns, he can calmly shoot down the very slow skeletons (running away from them if necessary), even if there are seventy thousand of them.
It seems too complicated. First, it's difficult to assemble; he will defeat you a couple of times, or he will assemble his own powerful combination much easier. Second, while you are assembling this, he won't just sit there; he will use his skeletons to gather many more artifacts, and as a result, his army will be stronger than yours, and not just in terms of skeletons. He will simply progress faster and earlier than you, build more castles, etc. In general, it's something out of science fiction, but it's a purely theoretical concept without practical application. However, you have come up with something quite complex. There are simpler options.