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#7048
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Elemental of God
Skill and ability distribution. In Heroes, there were two options to choose from; in Heroes 6, you choose from a scheme, just like in Disciples. On the battlefield, in Heroes, there are only obstacles; in Heroes 6, there are various veins and flags, just like in Disciples. The graphics are very similar to Disciples.
Indeed, I agree with everything except the graphics. But are these really drawbacks? Skill point distribution is debatable, but the fact that there is a little more variety in battles is a plus!
Elemental of God
But it's still playable, it's still interesting to play, and the storyline is amazing! New and interesting units, new abilities, unique buildings. I wish they would come up with an acceptable way to split the party and clarify, "Do you really want to start the battle again?" And if we're being completely serious, what in Heroes is the connecting thread that unites all the parts, what connects the player to the Heroes series? Are there any ideas? The noble Heroes?
XEL posted references to the original universe here and in the "Story and Campaigns" thread. You can also write about the storyline there.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"

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