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Took a quick look. Well, what can I say... There's some game technique, like building chains, for example, but the understanding of the game... It feels like it's been stolen. Where you need to play aggressively, there are delays; where you need to develop the economy, there are credits. Essentially: a list of actions, like an uncaptured, but scouted, nagabank, an uncaptured Inferno secondary town (and where are you supposed to build magic?), Mephala starts with a conservatory instead of a stable, there's no Wisdom, but they took TACTICS worthy of the AI. On map 121, three conservatories were taken quickly, but then, for a day or two, the game is skipped. What's the point? I played from map 122 to 124 and finished with 35K; here, it's 9K. And what's the strength of the Castle? It feels like you're playing it for the first time and trying to play it like Rampart.
Apologies if I'm being blunt.