Skip to content

Round table

User Avatar
#3002
Auto-translated
Took a quick look. Well, what can I say... There's some game technique, like building chains, for example, but the understanding of the game... It feels like it's been stolen. Where you need to play aggressively, there are delays; where you need to develop the economy, there are credits. Essentially: a list of actions, like an uncaptured, but scouted, nagabank, an uncaptured Inferno secondary town (and where are you supposed to build magic?), Mephala starts with a conservatory instead of a stable, there's no Wisdom, but they took TACTICS worthy of the AI. On map 121, three conservatories were taken quickly, but then, for a day or two, the game is skipped. What's the point? I played from map 122 to 124 and finished with 35K; here, it's 9K. And what's the strength of the Castle? It feels like you're playing it for the first time and trying to play it like Rampart. Apologies if I'm being blunt.
Земля нуля.
Все в ней нулево и кукольно.