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Hello again!!!!
Ment, can you create such a script? I just want to create a map where there are specific skills and abilities. If you know how, please write the scripts and explain in detail where to insert the script, because I haven't created maps for a long time and have already forgotten what and how.
So, if questions repeat, please excuse me in advance.
Let's get back to the skills. I want the KNIGHT to have the following skills:
when he reaches level 2 - Fundamentals of Leadership.
when he reaches level 3 - Ghostly Luck.
at level 4 - Soldier's Luck.
at level 5 - Fundamentals of Light Magic.
at level 6 - Advanced Leadership.
at level 7 - Magic Resistance.
at level 8 - Troop Gathering.
at level 9 - Strong Light Magic.
at level 10 - Great Luck.
at level 11 - Skilled Leadership.
at level 12 - Skilled Light Magic.
at level 13 - Constant Luck.
at level 14 - Supervision.
at level 15 - Inspiration.
at level 16 - Empathy.
After that, the skills don't matter.
The NECROMANCER should have the following skills:
when he reaches level 2 - Basic Education.
when he reaches level 3 - Fundamentals of Spellcasting.
at level 4 - Secret Knowledge.
at level 5 - Mana Replenishment.
at level 6 - Fluctuating Mana.
at level 7 - Advanced Spellcasting.
at level 8 - Secret Advantage.
at level 9 - Intermediate Education.
at level 10 - Mana Attraction.
at level 11 - Fundamentals of Dark Magic.
at level 12 - Strong Dark Magic.
at level 13 - Skilled Dark Magic.
After that, the skills don't matter.
The WIZARD should have the following skills:
when he reaches level 2 - Fundamentals of Chaos Magic.
when he reaches level 3 - Fundamentals of Nature Magic.
at level 4 - Fundamentals of Light Magic.
at level 5 - Fundamentals of Spellcasting.
at level 6 - Mana Replenishment.
at level 7 - Strong Chaos Magic.
at level 8 - Strong Nature Magic.
at level 9 - Strong Light Magic.
at level 10 - Secret Knowledge.
at level 11 - Advanced Spellcasting.
at level 12 - Skilled Chaos Magic.
at level 13 - Skilled Nature Magic.
at level 14 - Skilled Light Magic.
After that, the skills don't matter.
The ELF should have the following skills:
when he reaches level 2 - Ghostly Luck.
when he reaches level 3 - Great Luck.
at level 4 - Constant Luck.
at level 5 - Soldier's Luck.
at level 6 - Magic Resistance.
at level 7 - Arrow Shower.
at level 8 - Elven Luck.
After that, the skills don't matter.
The DARK ELF should have the following skills:
when he reaches level 2 - Fundamentals of Spellcasting.
when he reaches level 3 - Secret Knowledge.
at level 4 - Mana Replenishment.
at level 5 - Dark Power.
at level 6 - Fluctuating Mana.
at level 7 - Fundamentals of Chaos Magic.
at level 8 - Fundamentals of Dark Magic.
at level 9 - Strong Chaos Magic.
at level 10 - Strong Dark Magic.
at level 11 - Skilled Chaos Magic.
at level 12 - Skilled Dark Magic.
After that, the skills don't matter.
Thank you very much for the scripts!
I look forward to your answer!
Added after 6 minutes
And another question: for example, to pass through the gates of a neutral or enemy army, you can set in the map editor no more than 999 creatures in a squad, and there are 7 squads. Is it possible to make it so that there are 2000 creatures in one squad? And a total of 14000 creatures?
If possible, how? Although I know it can be done with SCRIPTS!!! Please write such a script for me and explain where to insert it!!! Thank you for your attention and answers!!!!