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Hello again!!!! Ment, can you create such a script? I just want to create a map where there are specific skills and abilities. If you know how, please write the scripts and explain in detail where to insert the script, because I haven't created maps for a long time and have already forgotten what and how. So, if questions repeat, please excuse me in advance. Let's get back to the skills. I want the KNIGHT to have the following skills: when he reaches level 2 - Fundamentals of Leadership. when he reaches level 3 - Ghostly Luck. at level 4 - Soldier's Luck. at level 5 - Fundamentals of Light Magic. at level 6 - Advanced Leadership. at level 7 - Magic Resistance. at level 8 - Troop Gathering. at level 9 - Strong Light Magic. at level 10 - Great Luck. at level 11 - Skilled Leadership. at level 12 - Skilled Light Magic. at level 13 - Constant Luck. at level 14 - Supervision. at level 15 - Inspiration. at level 16 - Empathy. After that, the skills don't matter. The NECROMANCER should have the following skills: when he reaches level 2 - Basic Education. when he reaches level 3 - Fundamentals of Spellcasting. at level 4 - Secret Knowledge. at level 5 - Mana Replenishment. at level 6 - Fluctuating Mana. at level 7 - Advanced Spellcasting. at level 8 - Secret Advantage. at level 9 - Intermediate Education. at level 10 - Mana Attraction. at level 11 - Fundamentals of Dark Magic. at level 12 - Strong Dark Magic. at level 13 - Skilled Dark Magic. After that, the skills don't matter. The WIZARD should have the following skills: when he reaches level 2 - Fundamentals of Chaos Magic. when he reaches level 3 - Fundamentals of Nature Magic. at level 4 - Fundamentals of Light Magic. at level 5 - Fundamentals of Spellcasting. at level 6 - Mana Replenishment. at level 7 - Strong Chaos Magic. at level 8 - Strong Nature Magic. at level 9 - Strong Light Magic. at level 10 - Secret Knowledge. at level 11 - Advanced Spellcasting. at level 12 - Skilled Chaos Magic. at level 13 - Skilled Nature Magic. at level 14 - Skilled Light Magic. After that, the skills don't matter. The ELF should have the following skills: when he reaches level 2 - Ghostly Luck. when he reaches level 3 - Great Luck. at level 4 - Constant Luck. at level 5 - Soldier's Luck. at level 6 - Magic Resistance. at level 7 - Arrow Shower. at level 8 - Elven Luck. After that, the skills don't matter. The DARK ELF should have the following skills: when he reaches level 2 - Fundamentals of Spellcasting. when he reaches level 3 - Secret Knowledge. at level 4 - Mana Replenishment. at level 5 - Dark Power. at level 6 - Fluctuating Mana. at level 7 - Fundamentals of Chaos Magic. at level 8 - Fundamentals of Dark Magic. at level 9 - Strong Chaos Magic. at level 10 - Strong Dark Magic. at level 11 - Skilled Chaos Magic. at level 12 - Skilled Dark Magic. After that, the skills don't matter. Thank you very much for the scripts! I look forward to your answer! Added after 6 minutes And another question: for example, to pass through the gates of a neutral or enemy army, you can set in the map editor no more than 999 creatures in a squad, and there are 7 squads. Is it possible to make it so that there are 2000 creatures in one squad? And a total of 14000 creatures? If possible, how? Although I know it can be done with SCRIPTS!!! Please write such a script for me and explain where to insert it!!! Thank you for your attention and answers!!!!

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