1) The Alliance of Light – it’s hard to say for now, as I haven’t played them much (except for a couple of missions from the campaigns). What I’ve noticed is that the crossbowmen are a double-edged sword that you can easily end up stabbing yourself with. The dog-like creatures, I agree, are not very successful. They are quite weak – probably borrowed from Kings Bounty. The healers are strange. On the one hand, they can only heal twice. On the other hand, their attack stuns, but they are clearly not designed for melee combat, as they get beaten up badly. However, the light-emitting creatures seem interesting to me.
2) The Necropolis faction is good. There’s just one problem. They are TOO good. They simply dominate. And that’s not a good thing. There are too many archers, an abundance of resurrections, and all the monsters are excellent. However, I didn’t like the vampires. Now that they are no longer protected from enemy counterattacks, sending them to the front lines has become dangerous.
3) Inferno has hardly changed since the 5th installment. It has only gotten worse. The infantry is rather weak, and the dependence of racial abilities on luck is complete nonsense. I could understand it if demons had inherently and racially higher luck than other factions. But since this is not the case, all that remains is to facepalm. The dog-like creatures – why were they even created? They take the most damage and don’t represent anything. Also, the retaliatory attack was unnecessarily removed.
4) The Barbarians seem like a decent faction, but I don’t like them. You can call me a racist, xD.
5) Sanctuary, the first faction I played. They are very cool. But see point 2, because they are overpowered.
In general, I’m torn between the Necropolis and the Cove factions. Although both are quite overpowered.