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Tactics for Dungeon.

#279
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I want to defend the harpies. Because they attack without retaliation and return after the attack, they have been compared to 1/2 archers. In reality, they are comparable to archers and even better in some ways. Specifically: unlike archers, they cannot attack from a long distance (in which case, archers attack with half their power) - this is their only "shortcoming" in terms of range. But compared to regular archers, they have TWO advantages: they are not blocked by enemy units at all, and they attack through castle walls with full power. And they don't run out of ammunition. :)
In the end, the Dungeon can be considered a castle with three archers, which is a significant advantage in most battles (but a disadvantage in a smaller number of cases).

P.S. I forgot another "shortcoming" - they cannot attack a unit in the middle of other units, for example, an enemy archer that is protected. But I still think they are equal to archers.