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mhhf, thanks, I read Physmig's post, and I mean, what's the point of this "speed-up" mechanic? It's unrealistic, it complicates the game, and it ruins it, in my opinion. Spending the night without an army adds a turn. How is that supposed to make sense? Did he just need a break from his army? )) And what about the army? How are they supposed to travel such long distances from the beginning of the route to the end? All the horses would be exhausted from such a journey! But the main thing is that losing on the "speed-up" is just ridiculous.