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#42
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Sorry for interrupting.:o Let's take the Order Castle as an example: Dwarves – their resistance is already quite good, and they are usually used very effectively; Halflings – they deal weak damage, but they compensate with their numbers; Mages – a good set of spells, indispensable during sieges (the Poison spell); Golems – they are undeniably strong; Djinn – the most promising unit, which any player using this Castle should rely on (a great set of spells – Illusion – why lose your own units when you can send them forward instead, and split them for better effect); Nagas – useless; Titans – the embodiment of the Castle's strength, everything is clear; Dragon Golems – good in melee combat, but still, Titans are better (not everyone can shoot and attack at full strength); In the end, besides the Dwarves, you can assemble an army of ranged units (Mages – Magic Bolt, Djinn – Ice Bolt). And if the hero has high Accuracy, no one will be able to approach. However, a STRICT warning: if the enemy breaks through before the entire army is assembled (in battle), the Order Castle turns into complete CHAOS. It's sad to watch how Halflings and Mages are slaughtered... If you want, I can share my opinion about other Castles without any problems. Regarding the game itself, it's a matter of personal preference (they had nothing else to do, so I had to get used to it, but I eventually did, and it's not a big deal). It's hard to say what needs to be changed; the list is huge (I consider it as Heroes 4, and everything falls into place because I love Heroes):)

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