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What would you change in Heroes of Might and Magic IV?
Well, for example, in Order: the first tier is already a ranged unit (position it further back and have it attack), then golems with resistance, mages with several spells, and dragons – either mechanical or with spells. And Chaos? Read my previous post. Who needs something that a rogue can bypass in the first tier? Where have you even seen this first tier? Further on, there are Humans. The first tier is just cannon fodder, the second tier has fairly strong archers, and the third tier has either an archer catapult or an incredibly powerful pikeman. The cavalry is mediocre, but the angels are... Nature is just cannon fodder, except for the mantises and elves, but you can summon a lot of troops.
Honestly, I still don't understand which faction you prefer. I understand that you prioritize ranged units above all else. But you forget that they are the ones that become cannon fodder when dealing with neutral creatures like Air Elementals, Gargoyles, Griffons, and other flying units. At least in defense of Chaos, one can say that orcs will deal full damage in melee combat in this case.