Skip to content

Inferno faction discussion.

#713
Auto-translated
I_N
In my opinion, Inferno has weak ranged units, especially Lilims. The Matriarchs, on the other hand, increase their numbers by 20% at the start of the battle and steal mana from the enemy hero.
They are needed to deal unavoidable critical hits on a marked target and to fill the racial ability. Also, to make enemy ranged units (not Necropolis) skip their turns.

I haven't yet decided whether it's better in a duel to take 2 stacks of Lilims and apply a mark on the first turn, or to take dogs and turn them into kamikazes with the perk that increases damage for each tile moved... The problem against humans is that the Lightnings go before the dogs, and it's hard to guess where to place the dogs.