Skip to content

Tournaments hassles HMM II

User Avatar
#143
Auto-translated
Personally, I think the best option is a Walkthrough for the minimum time or the fastest leveling to a certain level, because:
the arena depends too heavily on luck in the final battle (if the hero has Luck and Leadership skills, morale and luck may or may not trigger, and it doesn't depend on the player themselves)
maximum hero development is a crazy idea, as it's unclear how to measure this. Which skills should be considered priorities? How do you compare troop strength (without combat)? Should characteristics be considered equal in value, or preference given to some of them?

Of course, there are problems with the fastest Walkthrough option — it results in a specific disadvantage for Wizards, as they will have trouble building level 7 — Titans are too expensive, and Giants are useless (please, don't tell me that "it's actually possible to build Titans by the end of the 2nd week", I know it's possible!).

P.S. - Do you need to be in a Clan to participate in Tournaments?
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис