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"Новичок-2012. Winter"

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#446
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Tomash
Group A
15.01.2012 Tomash (red, Dungeon, Troglodyte, Troglodyte) def JustObserver (blue, Rampart, Kyrre, Crag Hack) 2SM4d(3) 211

started without restarts, immediately the troglodytes gave 2 stacks, on the surface, next to the castle a stable is visible, I run the roach through the stable - the corner of the minotaur external dwelling immediately appeared - we play.

only 110 troglodytes total, one road to the GO, the other to the LoTS eye, I roam the respawn, took the minotaur external dwelling, clear chests, spider huts, gems in a chain, troglodytes melt away, breaking through to the eye on the first is less and less appealing.... never decided to. on 121 with 20 minotaurs I clear 2 naga banks, then the dwarf cottage, enter the metro to the necro adjacency, another dwarf cottage, break into the main, go along the road to hit the eye, see a 100+ Griffin Conservatory, take a secondary Castle, a lot of gold, start building up with an eye towards angels, on the main castle and manticores.

on 131 I take the 3rd Griffin Conservatory, see a passage to the treasure zone, start clearing it. Basically the treasure zone is good, library, angel external dwelling, sword +6 and shield +4 all, cloak of +2 speed, troglodyte expertized earth magic back when breaking the Griffin Conservatory, under mass slow everything is broken without issue.

though out of 6 Dragon Fly Hives I pulled only 36 wyverns, but a couple of pandoras for exp and troglodyte has expert practically everything, there's room for 1 last skill.

meanwhile on the main Mage Guild 5 with implosion, on the secondary literally due to a lack of 1000 gold the angels didn't get built, though if they had, there would be nothing to buy them with...

on 143 I take the last Dragon Fly Hive, break myself doubling mana, stand at the start of the GO (gold dragons), had to feed them fifty of the remaining troglodytes, army of 6 angels, 43 greater minotaurs, 36 wyrms, 38 evil eyes, 26 greater medusas and a ballista (expert + attack 25)

found one quest artifact, gave it to Inaina, got 20k exp, expert air, wisdom, magic, intelligence, a great roach with implosion of 500.... but it wasn't needed....

on the opponent's respawn right along the road I see boots, take them, exactly by 147 I take the main. in the visible part of the treasure zone there is enemy movement, the hero disappears, apparently Town Portal, I run at full speed to the opponent's last unexplored secondary, find Crag Hack there, attack with the roach to feel him out and throw a few shots, didn't really throw many, but at least understood what I'd be dealing with, serious stats, first of all attack power, and fairly little meat

on his turn Crag attacks, I have first strike on angels, what really decided things was that he had under-leveled tactics, that allowed my minotaurs and wyverns to fly in the first round after mass slow, essentially deciding the outcome of the battle. though Crag bounced back with an explosion of 1800, shaving off my minotaurs, angels and wyverns, but he himself lost everything except 25-30 grand elves, he buys himself out, and attacks again, splitting the grand elves and a little bit of swamp meat into 7 stacks, deciding to force me to buy myself out, since I only had 2 stacks of shooters left + 1 wyvern, and in exchanging explosions the deciding factor is the number of stacks....

but I also had an ace up my sleeve, though I could have run away due to tactics - I didn't, calmly calculated the HP of my stacks, it turned out that the evil eyes had a full 30 HP more than 580, and that's exactly how much my Armageddon hit for :cool:

resulting in the defeat of Crag Hack, gg wp

a very entertaining game, especially the ending, :smile14:
A very contradictory situation - on one hand, there was enough gold for hordes in the castle and nearly a full buyout on the first day, Crag leveled up well in the first week - something around 12-2-3-2 with expert attack, logistics and air, the Dragon Utopias gave decent artifacts, and overall artifacts were in order, on the other hand, not a single one of the elf heroes ever appeared, haste was never found (even despite having Terek - in the end I even bought out about 10 heroes just to dig up literacy, but it never came), as for secondaries - one was blocked by a GO, the second by 50-99 gr. archers, the third - into the swamp behind gr. pegasuses. When it was time to enter the treasure zone, expert earth was very needed, but at the decisive moment defense leveled up 2 times (of which 1 time I had to refuse tactics, which, obviously, also decided things), so I had to turn back and finish getting the necessary experience at another passage. Next to the max ulik on the swamp respawn on the second week, a wyvern external dwelling was discovered, thanks to which I was able to get closer to the opponent in terms of their numbers.

There were very many factors that influenced the final: and Crag's lack of mana, and the advantage in speed, and the under-leveled tactics, and the successful spells in the Mage Guild of the opponent, all of this accumulated into a disappointing defeat, but the game was beautiful - thank you for it.