- Barbarians, with their rush strategy, are superior to all others on small maps, but the larger the territory, the lower their chances become; the lack of magic cannot be compensated for even with a fortified position.
- Chaos is good at all stages thanks to its fast start, formidable Medusa + Nightmare combo, and Black Dragons – a curse for mages.
- Nature, with its fairies that decimate neutrals, powerful griffins (especially with the snake strike), and mass creature summoning from the druid + portal, is also versatile.
- I haven't fully explored Life yet, but theoretically, on large maps, it can develop super-hero paladins, and resurrection (angels and the skill) equals minimal losses.
- Death is weak at the beginning, but – the further you go into the Necropolis, the more vampires there are, and the harder it is to withstand them...
- Order also feels comfortable on large maps. Its "slowness" is no longer a factor, but the stacks of Djinns and heroes with, in my opinion, the best magic in the game are.
Цвета крови сухая земля,
И янтарные очи дракона
Отражает кусок хрусталя -
Я сторожу этот клад...