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Mafia 40. In the Name of the Emperor

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A man in a mask approached Lynx. He demanded that she follow him. All questions and attempts to refuse disappeared immediately after he presented his "sign."
I didn't quite understand what that "sign" was, but by elimination, I believe it's an interrogator's questioning. The action seems like a block, and other blocks are already present in the newspaper.
A strong, intimidating warrior accompanied Rimple to the cabin.
Protection of the Tactical Squad Commander, because...
The Tactical Squad Commander is a strong and mighty warrior, always ready to support his comrade in battle.
Another warrior in white armor joined them on the way.
It's a pity that with such a description, most of the role pictures in the newspaper are black and white. I assume this is the Apothecary's action. If I'm not mistaken, they are the ones with white armor, and no one else fits.
After all this meeting, Spyr spent the remaining time in the armory, listening to how to increase the effectiveness of his weapon by 2%.
Technological consultation.
Tox couldn't refuse the insistent offers to fight with swords and followed to the barracks.
Challenge to a duel.
Although Hostor's interlocutor looked intimidating, his oratory skills were very high. After this conversation, Hostor felt calm, even some upliftment.
Chaplain check, because...
The Chaplain is the spiritual leader of the Order, a warrior-priest, bringing the Grace of the Emperor to his battle brothers.
Then, in one of the corridors, Hostor met a man who was very interested in his weapon. Having satisfied his interest, he left.
Checking the Scout's weapon.

City
Master of the Order - has no action
Captain of the 1st Company - has no action
Tactical Squad Commander - protects Rimple
Assault Squad Commander - blocks Tox
Devastator Commander - has no action
Chief Apothecary - heals Rimple
Chaplain - checks Hostor
Scout - checks Hostor's weapon
Lord General - not displayed in the newspaper
Adeptus Mechanicus - not displayed in the newspaper
Commissar - didn't go (no need to even explain why, in the first night)

Heretics
Chief Librarian
Captain of the 5th Company
Iterator
Tech-Marine - blocks Spyr.

ORDO HERETICUS
Inquisitor
Interrogator - blocks Lynx
Psyker
Battle Sister

Lone Demon

The newspaper also contains all the displayed roles of the city, so only roles without an action (like the Commissar) or those whose actions are not displayed can be blocked from the city.
Mafia roles - 2 roles (one killing)
I understand that the mafia must kill every night, based on this, we can assume that the killings were thwarted by blocks.
I don't think it makes sense to wait for successful killings for the sake of alleged clues (which rarely lead to effective executions), so I suggest executing Tox. In principle, any of the three could have been chosen, but I would prefer him, because he is the only one blocked by the city and not the mafia, and therefore he has more possible mafia roles.

Some information about the roles based on the events in the newspaper:
Lynx. Not the Tactical Squad Commander. Not the Assault Squad Commander. Not the Chief Apothecary, not the Chaplain, not the Scout.
Mafia roles: not the Interrogator.
Tox. Not the Tactical Squad Commander. Not the Assault Squad Commander. Not the Chief Apothecary, not the Chaplain, not the Scout.
Spyr. Not the Tactical Squad Commander. Not the Assault Squad Commander. Not the Chief Apothecary, not the Chaplain, not the Scout.
Mafia roles: not the Tech-Marine.
Rimple. Not the Apothecary, not the Tactical Squad Commander.
Hostor. Not the Chaplain, not the Scout.

I hope I didn't confuse anything in the early morning. I would really like to hear who was blocked.

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