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Heroes 6 - Discussion

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#6947
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Well, in the 5th game, this was the main tactic for Inferno. Don't you think? In the 6th game, the situation is even better, as they added low-level archers.
In the 5th game, the "machines" are actively used for Inferno.
And also, I really liked the unique building-teleport. It's a great thing in a strategic sense. Although it's not overpowered, of course.
Before, there was just a town portal spell instead. Now they've introduced this simplification.
Oh yes, in the 3rd game, demons also had castle gates as a building.
And the worm also seemed interesting; does it really not attack its own units?
No. However, a hero can visit the building where it is "recruited" only once per game.
By the way, necromancy also depends on the initial size of the army (the percentages are almost the same as for the gates), and at the beginning, it's almost useless.
Summoning demons is more useful at the beginning of the battle, but necromancy is not needed at the beginning of the battle. Besides, the Necromancer also has ghosts. So there are no problems there.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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