It would be a chaotic mess, or an overload with the number of neutral roles.
Each role has its own characteristics, and it will be difficult to play.
Regarding the chaos – essentially, it wouldn't differ from other settings in terms of the number of kills; the only difference would be a longer duration. Overall, this presents a certain challenge for both players and the GM, especially. For players, it's probably just analyzing the nightly events, but nothing more.
On the other hand, such a setup would allow for an epic game, with full team compositions and a full, unreduced town, moreover, one that poses a certain danger to the mafia, not being a flock of sheep that can be slaughtered without consequences (this refers to the roles and their characteristics; clarification, just in case).
And, in fact, what I think is that the next game (after Lorelei) will be mine, and I will most likely try to create exactly such a setup. I think everyone would be interested in trying such an experiment. And in case of a significant shortage of players, well, I would remove one team and weaken the town.
Added 1 minute ago
Raven, we also need to think about how to handle the kills. If there are three mafia, a serial killer, a town marksman, and other joys of life, then you can easily eliminate almost a third of the players in one night.