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I voted for Stronghold. There are some "drawbacks" that I don't consider drawbacks.
1. No healers. Combined with the "regeneration" ability, healers aren't really needed. There are also harpies/furies to eliminate neutrals without losses; you can simply run away with them, and healers aren't useful in battles against enemy heroes either – Stronghold's troops simply deal more damage than the enemy can restore.
2. Weak tactical options – like only being able to attack. I disagree. Orcs have 3 ranged units; a mage who deals damage to all enemy units; and furies that can attack and retreat from a distance. Panther warriors can also be used to destroy the enemy without engaging in combat. They have an initiative of 55 and the Beast Attack ability, which allows them to attack multiple targets without a counterattack. So, you can wait, then attack with Beast Attack, and retreat on the next turn. Only crushers are left without any action. Thus, Stronghold has good opportunities to force the enemy army to advance, and then you can easily destroy units one by one.
So, I don't see any drawbacks in this faction compared to others.