I'll note the positive and negative aspects for myself:
Interesting setting, roles, beautiful design. Wonderful newspapers. Understandable, but not obvious, as it should be. As for the literary part, it's unlikely that anyone can compare to Vistrit.
As for the drawbacks, I can only note... Hmm, from the GM's side, I'll only note that, as I already wrote in Skype, I would remove half of the maniac's special abilities (for example, the inability to ignore blocks, copying abilities, and the inability to avoid leaving clues). And from the players' side, I didn't like the numerous rule violations.
Rimp, by the way, either played very well and didn't get caught, or he got lucky. They thought he was a medic all the time.
Added 9 minutes later
Ah yes, I absolutely didn't like the town's behavior at the end. A complete lack of desire to win. They refused to win only because of the stupid principle of "just so the mafia doesn't win," and the town actually had a real chance to win.