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Which is more profitable – an MMO with a monthly subscription or a free-to-play game?

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Dragneel


If you sum all of this up, I donated about a hundred dollars over a year of playing. And since I donated rarely and only when necessary (like, "oh, there's a good item at the auction/in the shop, I should buy it but I don't have enough coins!"), it's a very small amount, especially when compared to the amount of money other players invest.
A six-month subscription to World of Warcraft costs 359 rubles, which is a little more than ten dollars, if I'm not mistaken. You can draw your own conclusions from that.
This is a very debatable question. In MMOs with mandatory payment, the profit is stable. If we take PvP as an example (which I assume you're talking about), there are many donors and bot users. Considering this, a stable fee is probably better for developers. If we take the same PvP as an example, you can play without paying, just open 5 windows, download a bot, and go for it. I don't think this brings in much revenue.
Что такое осень - это небо
Плачущее небо под ногами