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The eternal question: which heroes are better, mages or warriors?

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Look – 3 magic schools + wisdom – 4 slots. Let's say you take intelligence (I wouldn't, because there are wells and cities where you can just stay for a day; you almost always have enough magic for a battle); that leaves 3. Of course, if you're a Necromancer and take Sorcery and Mysticism, that's it. But I almost never play as Necromancers and prefer to take not this incredibly weak Sorcery and pointless (in my opinion!) Mysticism, but Logistics, Defense, and/or Attack. As a result, your troops fight well, and you have decent magic. I only sacrifice skills randomly (like Leadership), Ballista and Catapult control, and Diplomacy. Pathfinding is worth taking if the map is suitable.
And
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
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