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In principle, I am for reasonable balance. And, of course, a mage should have a strong enough army to manage in the event of an Orb of Forbidding (a rather cheat-like artifact, it should be noted... now if an artifact had been created to accompany it that reduced non-magical damage almost to zero - then the warrior supporters would have howled...).
But I personally prefer mages. And I'll explain why using an example. Everyone remembers, I think, the campaign from Armageddon's Blade as a mage (Dakkon, I believe... I don't remember anymore, I don't have the disc on hand). Well, in one of the missions, a key passage was defended by thousands(!) of nagas. I wonder which warrior could have handled that... I was saved by expert slow, and then expert berserk and a series of blinds. Hitting a unit blinded by expert Fire Magic is a pleasant thing, only sometimes prolonged.
Of course, such cases are not common... but neither is the Orb of Forbidding, so here you have one extreme in response to another...
But I personally prefer mages. And I'll explain why using an example. Everyone remembers, I think, the campaign from Armageddon's Blade as a mage (Dakkon, I believe... I don't remember anymore, I don't have the disc on hand). Well, in one of the missions, a key passage was defended by thousands(!) of nagas. I wonder which warrior could have handled that... I was saved by expert slow, and then expert berserk and a series of blinds. Hitting a unit blinded by expert Fire Magic is a pleasant thing, only sometimes prolonged.
Of course, such cases are not common... but neither is the Orb of Forbidding, so here you have one extreme in response to another...
