3 townspeople, 2 mafia, 1 maniac.
Now we're executing the mafia. What will be left:
3 townspeople, 1 mafia, 1 maniac.
Now let's look at the maniac's victory conditions:
The maniac wins if there are no more than three people left.
III. Takes the victim's abilities and weapon, can use them for two days (not all, which ones will be announced by the GM).
I. Iron Will: cannot be deprived of a vote, cannot be bribed or redirected.
VI. Every night, he can choose a target whose actions will be ignored in relation to him.
So think about who is more dangerous now, and let's execute Rimp.
To sell my soul