Skip to content

Турниры HeroesWorld Cup & World Cup - 2012

User Avatar
#139
Auto-translated
08.01.2012 OUTLAW(blue,Dungeon,Shakti,Shakti) def R55Max(red,Castle,Valeska,Broghild), 8XM8, 1-4-3
We rested for a long time after Max took his 112, mostly on slow roads. The spawn was excellent for this template. No external dwellings, but even without them everything turned out well. After testing this template before the game, I came to the conclusion that rushing from respawn to other zones is not necessary at all, and it's better to calmly and thoroughly clear explored objects. Which is exactly what I did for 1.5 weeks. The miner (Earth Magic) leveled perfectly. Expert Earth was raised quickly, I learned Slow in the shrine and broke 2 Griffin Conservatories (level 3), meanwhile Dace was leveling up, who later turned into a sufler (support buffer), since he also leveled Earth to Expert. In the first zone, the generator gave a Tome of Fire (relique, as it turned out, the opponent had Wings :( ). I even refused Air for this skill and later caught Fire in the last slot. Progressing sequentially through zones, I collected goodies; there were very few money objects, which is very typical for this template. At the end of week 3, I painted the Conflict village and the angel external dwelling there. The portal of summoning kindly gave an angel on 137 (though a troll could have appeared) and also sent an angel on 141. By the end of week 3, I had already reached the possible contact zone with the red player, where I captured a Cuirass +10. Then I had to chase Broghild for a day, and regretting resources for trading money for a possible ransom, I lost Dace with 3 angels, who took with him 30+ archers, 3 war horses, and a pack of enemy skeletons, and learned that the opponent had a red orb. But Expert Logistics allowed me to catch up with Broghild, and superior parameters and power decided the battle, in which the red player had no money for a ransom.
Thank you for the game!!!
P.S.:
The impressions of the template are certainly mixed - on one hand, the idea is very attractive, but the tiny zone sizes and the present content, tightly blocking the passages, leave very negative feelings. Our game is an excellent confirmation of this - a sadomaso spawn for the reds and an excellent respawn for the blues.
________________________________
http://zalil.ru/32455727
Game saves (unfortunately, no matter how hard I tried, I couldn't attach them - it said invalid file)