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03.01.12 Psyche_7(blue,Castle,Valeska,Kyrre) def AYMAN (blue,Fortress,Wystan,Galthran), 2sm4d(3), 212
On the first week, Kyrre and Isra arrive. I decide to focus mainly on Kyrre, since there isn't much gold and the respawn itself isn't very convenient. With great difficulty, I break through to Earth magic as a secondary skill. There's enough gold at the secondary respawn, but developing the secondary town is quite costly. In the end, by the first week, I have cavalry at the home citadel and swordsmen at the secondary town. The captured 2 external pikemen dwellings and 1 swordsmen dwelling make me happy (I'll have something to take into the home Dragon Utopia). I see 2 Griffin Conservatories at the respawn (one level 2). On top of that, I send Isra on a multi-day raid (to take the dwarf dwelling and collect skeletons along the way). I find a sword +3 and an SP artifact near the dwarf dwelling, so I decide to linger.
On the second week, I take Kyrre down to the underground treasury, but aside from a mini-Hive and a gold mine, there's nothing interesting there yet (I'll come back for the Dragon Utopia and Pandora's Boxes later). I head back home. Towards the end of the second week, I take a level 2 Griffin Conservatory with Isra and transfer the army to Kyrre to take the Naga Bank and Medusa dwelling (to level up Earth magic).
The third week started with a level 3 Griffin Conservatory, then the home Dragon Utopia (I foolishly gave up pikemen and one angel). I got a Red Orb and 2 Knowledge helmets :(. I push through to the underground towards another secondary town (Necropolis, already occupied by Blue), leave Isra there to capture it, and position Kyrre closer to the second Dragon Utopia (the accumulated 130+ skeletons were used as cannon fodder). There I got something more interesting - a +5 All sword. The Pandora's Boxes gave experience. Then came some aimless wandering in search of quick treasuries, but none were found. Eventually, towards the end of the month, I reached my opponent through another secondary Castle, not particularly fearing their offense magic. I also used Air Watch to track the opponent's movements.
Around day 146, I entered the opponent's empty Castle, having also broken through a GO from the other side. Unfortunately, there was nothing worth buying in the swamp. Galthran didn't like this and soon showed up within one move of his Castle. I check - he has 5 mana. Tempting, but despite my 160 mana, my only offensive spell is Lightning Bolt dealing 200 damage. I set up camp at the well near the Castle, since I only have 2 Archangels and 6 regular Angels. Galthran is obviously confident in his victory (40 Wights, 400+ Skeletons, 6 Angels), so instead of attacking, he lands in the swamp to restore his mana (I had kindly built the guild there a turn earlier). Nothing to do but retreat — I don't even make it to my castle, forcing me to sacrifice Kyrre on the Archangels and spend money on resurrection (risking hitting shackles or one of Blue's heroes reaching my main). But none of that happened, and I successfully holed up in my castle with the Red Orb and faith in 10 Archangels, 100+ Crossbowmen, and expert Artillery. Fortunately, the opponent is content with killing half of my heroes and eventually attacks (even without upgrading the Wights).
The finale.
The opponent has 26-12 stats, +3 speed, nearly 500 Skeletons, 44 Wights, 70 Greater Lizardmen, and reinforcements. I have 13-13 stats, +2 speed, 10 Archangels, 43 Grand Swordsmen, 110 Crossbowmen, and company.
Galthran has no Ballistics, so we live to fight another day. Plus, Anti-Morale triggers twice on the Dragonflies, preventing them from reaching my shooters. We exchange fire for a couple rounds — I target the Wights, the opponent targets the Crossbowmen. Galthran's +3 speed forces me to block the shooters with everything I can. In the third round, the opponent loses their nerve and charges their Wights into my Swordsmen (18 survive). I pile on with everything after the retaliation — and just like that, the main Wight stack is gone (15 left). Then the Angels get caught up in the massacre (only 1 remains). And the walls are still intact. Unfortunately, due to a disconnect, we couldn't finish the game and decided to leave it to a judgment call.
IMHO: 10 Archangels kill the ballista, then everything else (+ the Crossbowmen keep shooting, and I have enough to protect them), and the towers will deal with the Skeletons.
Thanks for the game and your patience! Sorry for the ruined finale (probably due to my internet).
On the first week, Kyrre and Isra arrive. I decide to focus mainly on Kyrre, since there isn't much gold and the respawn itself isn't very convenient. With great difficulty, I break through to Earth magic as a secondary skill. There's enough gold at the secondary respawn, but developing the secondary town is quite costly. In the end, by the first week, I have cavalry at the home citadel and swordsmen at the secondary town. The captured 2 external pikemen dwellings and 1 swordsmen dwelling make me happy (I'll have something to take into the home Dragon Utopia). I see 2 Griffin Conservatories at the respawn (one level 2). On top of that, I send Isra on a multi-day raid (to take the dwarf dwelling and collect skeletons along the way). I find a sword +3 and an SP artifact near the dwarf dwelling, so I decide to linger.
On the second week, I take Kyrre down to the underground treasury, but aside from a mini-Hive and a gold mine, there's nothing interesting there yet (I'll come back for the Dragon Utopia and Pandora's Boxes later). I head back home. Towards the end of the second week, I take a level 2 Griffin Conservatory with Isra and transfer the army to Kyrre to take the Naga Bank and Medusa dwelling (to level up Earth magic).
The third week started with a level 3 Griffin Conservatory, then the home Dragon Utopia (I foolishly gave up pikemen and one angel). I got a Red Orb and 2 Knowledge helmets :(. I push through to the underground towards another secondary town (Necropolis, already occupied by Blue), leave Isra there to capture it, and position Kyrre closer to the second Dragon Utopia (the accumulated 130+ skeletons were used as cannon fodder). There I got something more interesting - a +5 All sword. The Pandora's Boxes gave experience. Then came some aimless wandering in search of quick treasuries, but none were found. Eventually, towards the end of the month, I reached my opponent through another secondary Castle, not particularly fearing their offense magic. I also used Air Watch to track the opponent's movements.
Around day 146, I entered the opponent's empty Castle, having also broken through a GO from the other side. Unfortunately, there was nothing worth buying in the swamp. Galthran didn't like this and soon showed up within one move of his Castle. I check - he has 5 mana. Tempting, but despite my 160 mana, my only offensive spell is Lightning Bolt dealing 200 damage. I set up camp at the well near the Castle, since I only have 2 Archangels and 6 regular Angels. Galthran is obviously confident in his victory (40 Wights, 400+ Skeletons, 6 Angels), so instead of attacking, he lands in the swamp to restore his mana (I had kindly built the guild there a turn earlier). Nothing to do but retreat — I don't even make it to my castle, forcing me to sacrifice Kyrre on the Archangels and spend money on resurrection (risking hitting shackles or one of Blue's heroes reaching my main). But none of that happened, and I successfully holed up in my castle with the Red Orb and faith in 10 Archangels, 100+ Crossbowmen, and expert Artillery. Fortunately, the opponent is content with killing half of my heroes and eventually attacks (even without upgrading the Wights).
The finale.
The opponent has 26-12 stats, +3 speed, nearly 500 Skeletons, 44 Wights, 70 Greater Lizardmen, and reinforcements. I have 13-13 stats, +2 speed, 10 Archangels, 43 Grand Swordsmen, 110 Crossbowmen, and company.
Galthran has no Ballistics, so we live to fight another day. Plus, Anti-Morale triggers twice on the Dragonflies, preventing them from reaching my shooters. We exchange fire for a couple rounds — I target the Wights, the opponent targets the Crossbowmen. Galthran's +3 speed forces me to block the shooters with everything I can. In the third round, the opponent loses their nerve and charges their Wights into my Swordsmen (18 survive). I pile on with everything after the retaliation — and just like that, the main Wight stack is gone (15 left). Then the Angels get caught up in the massacre (only 1 remains). And the walls are still intact. Unfortunately, due to a disconnect, we couldn't finish the game and decided to leave it to a judgment call.
IMHO: 10 Archangels kill the ballista, then everything else (+ the Crossbowmen keep shooting, and I have enough to protect them), and the towers will deal with the Skeletons.
Thanks for the game and your patience! Sorry for the ruined finale (probably due to my internet).