Auto-translated
I haven't read Rasu's post in a while (work on the formatting), but it seems decent. Personally, I have a few thoughts:
1. A limit on the shooting range of archers on the battlefield. That is, introduce a maximum distance.
2. Introduce synchronization between global and arena time. After a certain number of turns in arena mode pass, a new day begins, during which reinforcements can be brought in.
3. Introduce Zodiac Signs. There are 12 signs, such as the Griffin, Dragon, Lizard, etc. A zodiac sign is assigned to each hero. Depending on the sign, during "ferret week," the Lizard will have one bonus, while the Dragon will have another. Moreover, a "penalty" accompanies the bonus in pairs. The bonus and penalty are updated at the start of each week; to view them, you must click a special Zodiac icon in the hero's internal interface.
1. A limit on the shooting range of archers on the battlefield. That is, introduce a maximum distance.
2. Introduce synchronization between global and arena time. After a certain number of turns in arena mode pass, a new day begins, during which reinforcements can be brought in.
3. Introduce Zodiac Signs. There are 12 signs, such as the Griffin, Dragon, Lizard, etc. A zodiac sign is assigned to each hero. Depending on the sign, during "ferret week," the Lizard will have one bonus, while the Dragon will have another. Moreover, a "penalty" accompanies the bonus in pairs. The bonus and penalty are updated at the start of each week; to view them, you must click a special Zodiac icon in the hero's internal interface.