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Tazar was quite well developed, with mass slow. There were many hives and other things on the respawns, so I would likely have won. If not for the annoying betrayal by Gervulf. The last seconds were ticking away; I was thinking how to move my troops out... First of all, I remembered about the back exit, but that day the building was already constructed, and I sat there unable to figure out that I just needed to move the hero out of the castle, or simply hire a scout hero and retreat far away. Nevertheless, the turn time ran out earlier. I am increasingly leaning towards the idea of 8 minutes per turn. Thanks for the game.