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#289
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Oligarch
Thank you. Another question arose: how can I make scripts execute only in a specific sequence, i.e., for example:
function mesF()
MessageBox...
StartCombat...
MessageBox...
Trigger...
end;
Trigger...
first message, then combat, and then the second message? Otherwise, the first message pops up, then the second, and then the battle.
function mesF()
MessageBox...
StartCombat...
sleep(20) - we add a time delay so that the battle doesn't pop up later
MessageBox...
Trigger...
end;
Trigger...

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