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...to be honest, the idea with fortresses isn't fully developed... although if you asked me, I would give fortresses not control over buildings in the area, but bonuses for the race that the player is playing as... for example, within the control of the fortress, humans would have stronger morale, necromancers would be able to raise undead, barbarians would move faster, and so on. And for opponents who approach it, there would be negative bonuses instead.... this would be an incentive to capture and control them, and let the mines exist on their own...
...sorry if this is off-topic... I'm waiting for titans and black dragons...