6. The Will of Swamps (Magnus) - after the example of success and failure, there was finally an opportunity to really evaluate the settings. And I must say, this setting was very good. In the sense that it made you want to play. Perhaps it was the way the newspapers were structured, and also the overall August atmosphere. Complex clues ultimately led to the emergence of barbarians, suspicions, and interest. Magnus abandoned the technical prolongation of the game by sacrificing the last mafia member to the Ensi, which characterizes him as a sensible and experienced GM. And in general, he sends you greetings from his nerdy Moscow State University.
7. The Dark Age (Zubr) - it went quite smoothly, but nevertheless, for some reason, it was memorable, maybe just because the setting was interesting.
Vegtam also had some good games, but in one I was accidentally exposed (although the setting was good). In another, I wasn't allowed to play, and in two, I was quickly killed (although I don't remember about the snowmen), but the 18th one was decent.
I'm not claiming the title of "Best GM," but I, like Arandor, didn't miss a single game. Plus, we both hosted one game each.
Well, my mafia had not very simple clues and monotonous newspapers (because at that time no one had yet come up with action in the newspapers and so on).
The GM must be impartial.