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Yes, I also initially wanted to implement negative effects. But over time, this idea evolved:
1. Would you be happy if you received a negative effect for an entire week?
2. Imbalance. One hero might receive a negative effect, while another receives a positive one. Of course, it's a very minor imbalance, but it still exists.
In general, I initially thought about implementing it this way: the hero would have a Zodiac button within the hero menu. After clicking the button, a window would appear, describing the positive bonus of the week and the current penalty of the week. In other words, both the penalty and the bonus would be displayed simultaneously. This would compensate for each other and provide more variety and combinations of bonuses and penalties.